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Character Scale System V2
Character Scale System V2 - Video
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Description

Realistic player height & body scaling — without broken hitboxes, animations, or vehicle clipping.

Why This Scale System?

Most basic ped scaling scripts were never designed for serious roleplay servers. Poor scaling can cause broken hitboxes, microscopic ped abuse, players clipping through vehicle roofs, floating characters, and distorted animations.

Dynamic Ped Scale was built specifically to solve those problems. Configurable hard limits prevent unrealistic scale abuse, optimized scaling keeps characters properly positioned inside vehicles, and animation handling keeps standard and custom emotes working correctly across different body sizes.

Scale values are saved directly to your database and automatically restored when the character loads or the server restarts. The system is highly optimized and runs at approximately ~0.00ms client-side during normal usage.

Features

  • Real-time height & body scaling — smooth in-game adjustment with immediate visual feedback
  • One-click body presets — quickly switch between Slim, Normal, Heavy and Athletic builds
  • Anti-exploit hard limits — prevent microscopic or extreme ped sizes from being abused during roleplay and combat
  • Proper vehicle positioning — scaled players remain correctly seated without clipping through vehicle roofs
  • Animation & emote compatibility — designed to work with standard and custom emote menus without skeleton distortion
  • Database persistence — player scale automatically saves and restores between sessions
  • Clean modern UI — minimal NUI designed to fit high-quality roleplay servers
  • ~0.00ms client-side — highly optimized with minimal performance impact
  • Highly configurable — control minimum and maximum scale limits, defaults, permissions and translations through config.lua
  • Multi-framework support — compatible with ESX, QBCore and QBox

Performance

  • Approximately ~0.00ms client-side during normal usage
  • Designed for high-population servers with large numbers of scaled players
  • Scale data loads automatically when characters are selected

Compatibility

  • Frameworks: ESX, QBCore and QBox
  • Standard and custom emote menus
  • Vehicle seating and character animations
  • Full technical support through our Discord

Requirements

  • ESX, QBCore or QBox
  • MySQL database for player scale persistence