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Dynamic Ped Scale
Dynamic Ped Scale
Dynamic Ped Scale - Video
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Description

Real-time height and weight sliders with body presets — the only RP-safe ped scale system, engineered so scaled players can't abuse hitboxes, clip through vehicle roofs, or break animations.

Why This Scale System?

Most free or cheap scale scripts ruin roleplay: broken hitboxes turn gang shootouts into exploit fests, scaled peds float or clip through vehicle roofs, and emotes warp the character skeleton. This script was engineered from the ground up to be completely RP-safe — configurable hard limits stop microscopic-ped abuse, optimized native scaling keeps players seated correctly in every vehicle, and animations stay perfectly synced with standard and custom emote menus.

Scale values save flawlessly to your database and load instantly on character selection or server restart. All of it at ~0.00ms on the client — even with hundreds of scaled players.

Features

  • Dynamic sliders — smooth, real-time height and weight adjustment in-game
  • One-click body presets — Slim, Normal, Heavy and Athletic builds
  • Anti-exploit hard limits — no microscopic peds abusing hitboxes in shootouts
  • Seamless vehicle integration — players sit correctly, no clipping through roofs
  • Flawless animation sync — works with standard and custom emote menus, no skeleton warping
  • Reliable persistence — scales save to your database and load instantly
  • Modern, unobtrusive UI — minimal, clean NUI that feels native to high-end servers
  • ~0.00ms client-side — zero performance impact, even with hundreds of scaled players
  • Highly configurable — min/max limits, defaults and translations in config.lua
  • ESX, QBCore & QBox support

Performance

  • ~0.00ms client-side usage
  • Optimized for high-population servers with hundreds of scaled players

Compatibility

  • Frameworks: ESX, QBCore and QBox
  • Emote menus: standard and custom, fully compatible
  • Full technical support via our Discord

Requirements

  • ESX, QBCore or QBox framework
  • MySQL database (for scale persistence)